Caitlin Cagampan / User Experience Designer
cave gyromouse model.jpg

CAVE Gyromouse Redesign

UX Research and Design

 

Who - Qualcomm Institute

When - April to June 2013

How - Illustrator, PowerPoint

With - Team of 6 UX Designers

As - UX Researcher

The Set Up

The innovative research facility at Qualcomm Institute hosted a technology known as CAVE ("Cave Automated Virtual Environment"), which has now become the world's highest resolution walk-in VR environment. It's used to take an immersive dive into virtually anything, from the underwater Yucatan cave system to the abdomen of a Crohn's disease patient. Although its possibilities are immense, its gyromouse controller was flawed.

What We Did

My team and I conducted in-person usability tests and proposed an improved design of the gyromouse in order to ensure easy access to this great technology. These improvements included nesting the scroll wheel to avoid mistakenly bumping it, removing superfluous buttons then lighting up the enabled controls per program, and adding grooves for stability, comfort, and affordance for the correct hand position.