Who - Qualcomm Institute
When - April to June 2013
How - Illustrator, PowerPoint
With - Team of 6 UX Designers
As - UX Researcher
The Set Up
The innovative research facility at Qualcomm Institute hosted a technology known as CAVE ("Cave Automated Virtual Environment"), which has now become the world's highest resolution walk-in VR environment. It's used to take an immersive dive into virtually anything, from the underwater Yucatan cave system to the abdomen of a Crohn's disease patient. Although its possibilities are immense, its gyromouse controller was flawed.
What We Did
My team and I conducted in-person usability tests and proposed an improved design of the gyromouse in order to ensure easy access to this great technology. These improvements included nesting the scroll wheel to avoid mistakenly bumping it, removing superfluous buttons then lighting up the enabled controls per program, and adding grooves for stability, comfort, and affordance for the correct hand position.